4 Jun

Hey people! We are getting closer to the scheduled Beta release. All the Beta testers have been chosen and are very excited to get started. Meanwhile we wanted to give you an overview of the User Interfaces in Project Unknown (codename).

Heads Up Display (HUD)
HUD The HUD is designed to portray the feeling of being part of the character outfit. It is kept clean to avoid distraction while playing the game.

Player Status – In the top left corner of the HUD we can see a picture of the main character. The face expression will change during the game to reflect the current emotions of the character. If your character is angry or hurt, you’ll know.

To the left of the avatar picture, you’ll notice the player health bar. The health bar will decrease if an enemy carries out a successful attack on you. When the health bar reaches the bottom, it means your character is now in heaven.

Points – Points will be distributed to you as you complete tasks, kill enemies, and other events in the game. Your score is a token of your abilities as a player, and if you’re good enough, will be seen by fellow gamers around the world. In case your character is killed and you want to continue playing, your score will unfortunately be reset to 0.

Coins – Coins are used to purchase items in the shop. Each enemy could carry some coins for you to pickup, but you won’t find out until he’s dead. Completing missions will give you a larger coin reward so make sure you complete every mission that is assigned to you.

Incoming Transmission – When a new mission is available to you, you’ll notice this little mail icon in the top corner of the HUD. Tap the settings button to access additional information about the mission and where to go to enable it.

Settings / Pause Button – See the little cog-wheel in the top right section. If you tap this, you’ll pause the game and get access to an array of information described below as the “In-Game-Menu”

In-Game-Menu
In Game Menu

Missions – This is your incoming transmission log book where you can see the details of what missions are available to you and which ones you have completed. If you ever forget what you’re supposed to do, you can always go back here to find out.

Shop – The shop is where you purchase upgrades with the coins you have collected. When you purchase an item, it will not be available to you directly, but rather appear as power-ups when you kill certain enemies. When you enter the shop, you’ll see a list of items that you can purchase. The items you can afford are lit up, and the items you cannot afford are grayed out. The items you currently own are lit green.

Stats – In the stats screen you’ll be able to see how your player has performed over time. All important statistics will be saved here so you can compare with your friends.

MapMap – The first thing you’ll see in the menu is a small scale map of the entire episode area. The map indicates your current location, surrounding enemy armies, and current destination targets. The entire map doesn’t fit in the little screen so you can drag it around with your fingers to see all the areas.

Quit – If you feel like you don’t want to play anymore right now, you can go to the Quit tab and pause the session. By doing this you won’t lose your current score and points and will be able to continue at any point later.

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